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Tutorials


[Ob]Merging Skinned Models
Geschrieben von Garak   
12.02.2007
Abstract:Making a Robe with Pauldrons for Oblivion.
needed software:
  • NIBLE starting with Version 0.5 DB 20070211
teaches:Boned Merging for Oblivion Meshes
Weiterlesen
 
Skeleton in Glass
Geschrieben von Garak   
22.01.2006

Abstract:
Dresses a skeleton in glass armor parts

Required:
Nible V0.4 DB 20060118 or later

Teaches:
merging files, positioning, mirroring, non-uniform scaling

Weiterlesen
 
Giant Rat Ghost
Geschrieben von Garak   
01.10.2005

Abstract:
Creates a giant, half-transparent ghost version of the Rust Rat

Required:
Nible V0.3 or higher

Teaches:
scaling, Transparency, Creature Specifics

Weiterlesen
 
Broom of Doom
Geschrieben von Garak   
30.09.2005

Abstract:
Transforms a misc item into a tool of great evil - without a modeling program

Required:
Nible V0.3 or higher, Texturing program usefull.

Teaches:
Wrapping and Rotating, Glowmaps

Weiterlesen
 
Collision Tutorial
Geschrieben von Garak   
24.05.2005

Abstract:
All models exported with the NIFLA Exporter will be solid in the game and won't allow actors to pass. That's not only unrealistic in many cases, it might aswell affect performance, since the engine has to check so many surfaces. NIBLE can add simpler shapes for defined collision.

Required:
Nible V0.1 or higher, Milkshape with NIFLA exporter.

Teaches:
Usage of RootCollisionNodes

Weiterlesen
 
 
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