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[Ob]Merging Skinned Models |
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Geschrieben von Garak
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12.02.2007 |
| Abstract: | Making a Robe with Pauldrons for Oblivion. |
| needed software: |
- NIBLE starting with Version 0.5 DB 20070211
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| teaches: | Boned Merging for Oblivion Meshes |
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Weiterlesen
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Geschrieben von Garak
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22.01.2006 |
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Abstract: Dresses a skeleton in glass armor parts
Required:
Nible V0.4 DB 20060118 or later
Teaches:
merging files, positioning, mirroring, non-uniform scaling |
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Weiterlesen
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Geschrieben von Garak
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01.10.2005 |
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Abstract: Creates a giant, half-transparent ghost version of the Rust Rat
Required:
Nible V0.3 or higher
Teaches:
scaling, Transparency, Creature Specifics |
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Weiterlesen
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Geschrieben von Garak
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30.09.2005 |
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Abstract: Transforms a misc item into a tool of great evil - without a modeling program
Required:
Nible V0.3 or higher, Texturing program usefull.
Teaches:
Wrapping and Rotating, Glowmaps |
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Weiterlesen
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Geschrieben von Garak
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24.05.2005 |
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Abstract: All models exported with the NIFLA Exporter will be solid in the game and won't allow actors to pass. That's not only unrealistic in many cases, it might aswell affect performance, since the engine has to check so many surfaces. NIBLE can add simpler shapes for defined collision.
Required:
Nible V0.1 or higher, Milkshape with NIFLA exporter.
Teaches:
Usage of RootCollisionNodes |
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Weiterlesen
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